AI Insights · Timothy · April 2022
Top 5 2D Realistic Games on Android in Romania - Q1 2022
Explore the performance of the top 5 2D realistic games on Android in Romania during Q1 2022, featuring trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 2D realistic games on Android in Romania showcased varied performance metrics. The data, sourced from Sensor Tower, provides valuable insights into weekly downloads, revenue, and active user trends for these popular games.
8 Ball Pool from Miniclip.com experienced a fluctuating trend in weekly revenue, peaking at approximately $11.2K in mid-March. Weekly downloads saw a decline early in the quarter but rebounded to 25.9K by the end of March. The game maintained a strong user base, with weekly active users increasing from 202K to a peak of 242K in mid-January before stabilizing around 221K by the end of the quarter.
Love Sick: My Love Chapters by SWAG MASHA had its highest weekly revenue at $2.1K in early January but saw a gradual decline, ending the quarter at $450. Weekly downloads peaked at 34.7K in the second week of January, followed by a steady decrease to 1.9K by the end of March. Active users also dropped significantly from 54.4K in early January to 12.3K in late March.
Train Simulator: Railroad Game from Azur Interactive Games Limited showed notable early-quarter download activity, with a peak of 32.8K in late January. However, downloads dwindled to around 1.3K by the end of March. The game’s active user count followed a similar pattern, peaking at 49.6K in late January before decreasing to 3.2K by the end of the quarter.
Evony: The King's Return by TG Inc. maintained strong revenue throughout the quarter, peaking at $56.2K in early February. Weekly downloads were highest at 16.8K in late January but generally trended downward, ending the quarter at 10.8K. Active users peaked at 56.7K in late January, with a slight decline to 46.9K by the end of March.
Vector from NEKKI saw its highest weekly downloads at 30.9K in late February, followed by a decrease to 4.7K by the end of March. Active users also saw an initial rise, peaking at 59.5K in late February, before declining to 15.5K by the end of the quarter. Revenue for Vector remained negligible throughout the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Romania. For more detailed analytics and trends, visit Sensor Tower.